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AI Insights · Timothy · April 2022

Top 5 Roguelike Games in Russia Q1 2022: Unified Platform Performance

Discover the performance trends of the top 5 Roguelike games in Russia for Q1 2022, including weekly downloads, revenue, and active users.

Top 5 Roguelike Games in Russia Q1 2022: Unified Platform Performance

The first quarter of 2022 saw notable trends in the performance of the top 5 Roguelike games on the unified platform in Russia. Based on data from Sensor Tower, here’s a detailed look at the key metrics for these popular games.

Hero Wars: Alliance RPG from Nexters Global LTD experienced significant fluctuations in weekly revenue, peaking at approximately $328K in mid-February. Weekly downloads saw a sharp decline from around 121K at the end of January to just over 3.6K by the end of March. Active users also showed a varied trend, with a peak of roughly 245K at the end of January, gradually decreasing to around 179K by the close of the quarter.

Soul Knight, published by 泽阳 李, had relatively stable weekly revenue early in the quarter, starting at $4.7K and reaching a high of $8.9K in mid-January. Download numbers fluctuated, with a peak of approximately 48.8K in early March. Active users showed a strong presence, maintaining over 1M throughout the quarter, peaking at around 1.33M in mid-January.

RAID: Shadow Legends from Plarium Global Ltd saw consistent weekly revenue, with figures averaging around $124K for most of the quarter. Downloads declined from about 28.7K at the beginning of January to just over 2.2K by early March. Active users saw a gradual decrease from approximately 157K at the end of January to around 97K by the end of March.

Dungeon Crusher: AFK Heroes by TOWARDS MARS LIMITED experienced a revenue peak of around $37.5K at the end of December, with a general downward trend throughout the quarter. Downloads showed significant fluctuations, peaking at about 68.6K at the end of March. Active users saw a dramatic increase towards the end of the quarter, peaking at approximately 204K in the final week of March.

AFK Arena from Lilith Games had a steady weekly revenue early in the quarter, averaging around $51K, but saw a decline to about $8.6K by the end of March. Downloads were relatively stable, peaking at around 20.5K in early January and ending the quarter at approximately 8.5K. Active users showed a slight decrease from around 145K in early January to approximately 126K by the end of March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022